Eight
Time Limit: 10000/5000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 10101 Accepted Submission(s): 2684Special Judge
Problem Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 xwhere the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12 13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x r-> d-> r->The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively. Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course). In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three arrangement.
Input
You will receive, several descriptions of configuration of the 8 puzzle. One description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle 1 2 3 x 4 6 7 5 8 is described by this list: 1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line. Do not print a blank line between cases.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
#include#include #include #include
相关知识点:
A*算法
公式表示为: f(n)=g(n)+h(n),
其中 f(n) 是从初始点经由节点n到目标点的估价函数,
g(n) 是在 中从初始节点到n节点的实际代价,
h(n) 是从n到目标节点最佳路径的估计代价。
保证找到 (最优解的)条件,关键在于估价函数h(n)的选取:
估价值h(n)<= n到目标 的距离实际值,这种情况下,搜索的点数多,搜索范围大,效率低。但能得到最优解。
如果 估价值>实际值, 的点数少,搜索范围小,效率高,但不能保证得到最优解。
康托展开
{1,2,3,4,...,n}表示1,2,3,...,n的排列如 {1,2,3} 按从小到大排列一共6个 123 132 213 231 312 321
代表的数字 1 2 3 4 5 6 也就是把10进制数与一个排列对应起来。他们间的对应关系可由康托展开来找到。 如我想知道321是{1,2,3}中第几个大的数可以这样考虑 第一位是3,当第一位的数小于3时,那排列数小于321 如 123 213 小于3的数有1,2 所以有2*2!个 再看小于第二位2的 小于2的数只有一个就是1 所以有1*1!=1 所以小于321的{1,2,3}排列数有2*2!+1*1!=5个所以321是第6个大的数。 2*2!+1*1!是康托展开 再举个例子 1324是{1,2,3,4}排列数中第几个大的数 第一位是1小于1的数没有,是0个 0*3! 第二位是3小于3的数有1,2但1已经在第一位了所以只有一个数2 1*2! 第三位是2小于2的数是1,但1在第一位所以有0个数 0*1! 所以比1324小的排列有0*3!+1*2!+0*1!=2个 1324是第三个大数。